A student mental health crisis is affecting academic outcomes…
To advocate against this, our program supports student mental resiliency through mindfulness virtual reality experiences.
THE PROGRAM
✓Students learn in VR from mindfulness-building, research-based mini lessons
✓After behavior challenges, students deescalate before talking to an adult
✓Subscription-based and equity-focused pricing
✓Experiences have a sustainability and climate science focus
A DEMO OF OUR 1.5 GAME ITERATION
THE GAME
✓The 360° virtual reality takes students almost fully out of potentially-triggering places to calming environments.
✓Our game is best for grades 3-10.
✓We are a non-addictive alternative to other software products and certified by the Center for Humane Technology.
LEARNING ENVIRONMENTS
OUR PROCESS
We use extensive qualitative & quantitative data to iterate
Effective in the counselor’s office, classroom or VR lab
Supported by research and mental health professionals
Our lesson on breathing techniques.
Contact vedant@aloevr.com
IG: @aloevedant
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