HOW IT WORKS

A student mental health crisis is affecting academic outcomes…

To advocate against this, our program supports student mental resiliency through mindfulness virtual reality experiences.

THE PROGRAM

✓Students learn in VR from mindfulness-building, research-based mini lessons

✓After behavior challenges, students deescalate before talking to an adult

✓Subscription-based and equity-focused pricing

✓Experiences have a sustainability and climate science focus

A DEMO OF OUR 1.5 GAME ITERATION

THE GAME

✓The 360° virtual reality takes students almost fully out of potentially-triggering places to calming environments.

✓Our game is best for grades 3-10.

✓We are a non-addictive alternative to other software products and certified by the Center for Humane Technology.

LEARNING ENVIRONMENTS

OUR PROCESS

We use extensive qualitative & quantitative data to iterate

Effective in the counselor’s office, classroom or VR lab

Supported by research and mental health professionals

Our lesson on breathing techniques.

Contact vedant@aloevr.com

IG: @aloevedant

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